#ifndef DEFINE_H
#define DEFINE_H

#include <QGraphicsItem>

//需要操作几次来触发触控转鼠标操作.
#define MouseModeSwiftN 2

enum FlowItemUserType
{
    //播放笔迹的item..
//    PlayerNoteType = QGraphicsItem::UserType + 10,

    /*****************分水岭****************/
    ItemIgnoreHit = QGraphicsItem::UserType + 10,

    ItemNode = QGraphicsItem::UserType + 15,


    //接受OGestureArbiter处理, 支持平旋缩放, dot p/m/r   public SinkForArbiter, public ITouchDotHandler
//    ArbiterExecutor = QGraphicsItem::UserType + 100,

    //支持dot p/m/r 自行处理  public ITouchDotHandler
//    DotHandler =  QGraphicsItem::UserType + 102,

    //命中这个对象
//    ArbiterExecutorChild = QGraphicsItem::UserType + 105,

};

#endif // DEFINE_H
